Encounters
Software Update Hal Howard Software Update Hal Howard

Encounters

Encounters are the core mechanic of a tabletop roleplaying game, whether they are friendly encounters, exploration of room, or full on combat. So it’s not surprising that we spend a lot of design energy in making sure that its easy to start, run, and finish an encounter.

There are three distinct ways to start an encounter in Shard: on the fly, random, and planned.

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Create and Share
Hal Howard Hal Howard

Create and Share

We just released a set of features that make it even easier for you to create new content (races, classes, backgrounds, …) and share that content with your players.

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Smart Fog
Hal Howard Hal Howard

Smart Fog

This week we added additional tools to DM interface to allow for smoother and more dynamic fog while maintaining ease of use and your ability to just load a map image and go.

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Quickstart Revisited
Software Update Hal Howard Software Update Hal Howard

Quickstart Revisited

Getting a DM can get up and running quickly on Shard is incredibly important to us, so we decided to dig in even more and streamline the experience. The net result was shifting the focus of the campaign to pivot around the Adventure Mode screen. We just released a number of enhancements that will allow many DMs to prep and run their entire game without ever leaving that screen. As a result, Adventure Mode is now the default landing location when you create a new campaign.

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A little randomness…
Software Update Hal Howard Software Update Hal Howard

A little randomness…

This week, we added support for random encounter tables both in design mode and in adventure mode. To help you take advantage of these new features, we also added a new book to everyone’s library called Random Encounters. In it, you will find instructions for creating your own random encounter tables and the first in a series of chapters that will added to the book in the coming weeks.

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Adventurers Assemble!
Hal Howard Hal Howard

Adventurers Assemble!

The first adventure for a new campaign arrives today. It’s been written, playtested, edited, mapped, updated and is ready for you to take on.

Chapter 1: Blind Fish kicks off a campaign called Fate of Artanga. The setting is a new world being developed by our in-house team. This module has the task of introducing you to the world, setting the tone, and hopefully providing you a little fun while we are all still in lock down. The campaign itself lands your characters in the middle of a conflict where they will literally decide the fate of a continent.

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Better with Links
Darren Shakib Darren Shakib

Better with Links

Having digital tools makes it easy to navigate and connect content, making it possible to have information available where and when you need it. We may take this for granted when using professionally authored web sites or applications, but it can be a bit daunting to create these connections when producing your own content. To make this easier in Shard Tabletop we have introduced a feature to not only allow you to make these links but to highlight potential links in your text.

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Improved Character Sheet
Software Update Darren Shakib Software Update Darren Shakib

Improved Character Sheet

Based on some great feedback from users, a update to the character sheet has been posted. We heard that it was hard to find skills and savings throws when displayed as a simple text list. As a result the new character sheet now displays those values in a tabular format. We also moved languages and senses to make them easier to read as well.

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