Quickstart Revisited
Getting a DM can get up and running quickly on Shard is incredibly important to us, so we decided to dig in even more and streamline the experience. The net result was shifting the focus of the campaign to pivot around the Adventure Mode screen. We just released a number of enhancements that will allow many DMs to prep and run their entire game without ever leaving that screen. As a result, Adventure Mode is now the default landing location when you create a new campaign.
Image Search
Creating tokens and loading maps just got a whole lot easier with integrated image search.
A little randomness…
This week, we added support for random encounter tables both in design mode and in adventure mode. To help you take advantage of these new features, we also added a new book to everyone’s library called Random Encounters. In it, you will find instructions for creating your own random encounter tables and the first in a series of chapters that will added to the book in the coming weeks.
DM Quick Start
A short post to explain getting started quickly with running an adventure in Shard.
Improved Character Sheet
Based on some great feedback from users, a update to the character sheet has been posted. We heard that it was hard to find skills and savings throws when displayed as a simple text list. As a result the new character sheet now displays those values in a tabular format. We also moved languages and senses to make them easier to read as well.