Big Update to support D&D 2024
This update contains lots of changes to support new options included with D&D 2024. This should enable modeling of all of the new types of abilities from the new player’s handbook.
Add support for monster rolls to include metawords. The metawords will show up until you use the monster in a campaign, planned encounter, or as a companion.
Add special metawords for summoned creatures. See learning article for details: https://www.shardtabletop.com/howto/summon-creatures
Add new summon calculation options. On a monster companion block or in summon you can now include HP per upcast spell level. Also allow the HP to be adjusted by the cast level of the spell.
Add a new option to allow using the monster's HP as the base. There is a "monster" option for the base HP.
New modeling feature to boost spellcasting. Spellcasting boosts can expand the set spell lists a character can pick from or the number of known spells/cantrips. The class impacted depends upon where the feature is received. If the feature comes inside of a class selection and the the class is a spellcaster the that class will receive the boost. Otherwise, the first spellcasting class will get the boost. If there are no spellcasting classes then the feature option will do nothing.
New options for rest features to make rest options more visible to characters.
There are new action types for actions: long rest, short rest. The actions will be labeled SR or LR. During a rest these actions will be highlighted on rest dialog to remind players.
There is a new feature option, RESELECT, to indicate that the feature allows changing a feature selection during a long or short rest. If that option is set the after the rest is performed the player will get a popup showing the selectable features and allow the player to make changes.
Shape change has a new option to keep the character's HP and set Temp HP (new wild shape).
Add a shape change option to set minimum AC.
Change table label for 2024 spellcasters to say Prepared Spells instead of Known Spells.
Add a new option to specify exact list of number of prepared spells by level as an alternative to the ability DC + level used in 2014.
If specific prepared spells by level specified keep Known Spells as an option.
Add support for backgrounds to have gold alternative to starting equipment.
Add an option on subclass edit to hide base class. Also fix bug with Custom Stat Blocks on monsters not showing some selected options correctly.
Add an option to restrict spells to only class selected spells for user pick options. This makes it possible to select "known spells" for other casting options.
Add an option for item modifiers to require matching all selected properties and not just some.
Add a new option to user pick spell for cast action to allow filtering spells by casting action: "action","bonus action","reaction","ritual", "not ritual"
Add a clear option for pick counts by levels.
Add ability for dice rolls to specify a minimum value for a roll.-To set a minimum value set the letter m followed by a number for example add m2 for a minimum of 2 for the dice.
This needs to be separated by a space or a plus from the other text of the roll.-This is different than other platforms since the minimum is for all dice rolls in the text.
Extra damage can be used to set the minimum of a roll and will be applied to all damages part of a single roll. This means that features can modify the minimums.
Add a new option for user pick and castable spells of "at will and with pact/spell slots" this supports the new wizard where you can pick a known spell to cast at will and have prepared always.
Add a menu to home nav when a ruleset will be selected to allow going to everything or the ruleset.
Add a feature to actions to allow restoring uses when a feature is deactivated.
Allow item matching name filters to match against the name of features used to create items. This allows modifying items that have been created using create item
Allow action add uses to contain a metaword string.
Bug Fixes:
Ritual handling for 5E was broken not allowing picking of ritual spells (side effect of black flag work).
Fix companion and NPC handling of conditions that give bonus to max hp. This messed up calculation of hp and how damage was handled.
Fix bug where item modifiers didn't filter correctly by properties.
Fix bug where spell casting didn't carry the alt effect correctly after the spell was cast.
Update: 1/18/25
Fix a bug with spells from features cast with spell slots showing too early.
Add better labeling for feature options so that you can see where the features come from.