Books are the foundational unit for organizing and distributing content. Books can contain adventures or player options or any other content type in the game. They are composed of chapters, section, and subsections. They may themselves be part of a larger collection.
The two videos on the right are focused on creating adventure books with handouts, maps, and encounters. Additional videos on the create page show creating other content types and adding them to books.
Several books come with the default content set in Shard.
The Player’s Guide collection contains the starting set of races, classes, backgrounds, spells, and items that included in the 5th Edition System Reference Document (SRD). Additional material is provided in a book called Playtest Material.
The Fate of Artanga collection contains a series of adventures designed to form a complete campaign. Each book is playable as a standalone adventure and together they form a complete story arc. New adventures are still be added to this campaign.
The Shard Bestiary contains all the monsters in the 5th Edition SRD each with a beautifully illustrated token and full stat block.
The DM Resources collection includes a book of Random Encounters and an Adventure Template that can be used as model for authoring your own adventures.
The Underground Oracle Collection includes 15 game supplements created and provided free of charge by our good friends at Underground Oracle Publishing. Learn more about them here.
Our partner at Domille’s Wondrous Works also provides a beautiful book of battle maps that have inspired many a one shot at our table. Learn more here.