Monster Stat Block and Display Tweaks
Cleanup of Custom Stat Blocks for monsters and some tweaks to character sheet display. These provide new modeling options. Most users won't notice much change but this will enable some new modeling for some exciting new products.
We have been working on some modeling for using monster blocks for vehicles and such and have been cleaning up how they work with the monster block.
New Feature option to display a feature as an attribute. Either a usage count with a usage name or a display value by level with a value name now have an option to show as an attribute. What this means is that the value will be shown at the top of the character sheet or at the top of the monster block along with other attributes. Usage values will be shown as numbers and can be changed.
If you show a value as an attribute you can also include extra text with the attribute. This text can contain metawords that will be expanded.
Text attributes, like favored enemy, are also show in the attribute section now.
New feature option of "Add Uses" this allows named metawords to be adjusted up or down. For example could be used to add a Ki point.
Custom Stat Block features shown in the monster block now respect the "Display compact version of feature" option to either show an inline version of the feature or one with a header.
Change the Max Hit Points option to be a text field instead of just a number. This allows for negative numbers and formulas that include metawords.