Monster Improvements

This update includes change to update monsters and advance the features to support for Black Flag Roleplaying features.

Monsters: when we added action modeling to characters we always intended to add similar features for monsters. This update includes many changes to bring action functionality and spell casting to monsters.

  • Identify attacks and damage rolls in monster blocks inside campaigns. Clicking attack rolls will identify and include damage rolls much like rolling a weapon attack on the character sheet. Damage rolls include damage type as well.

  • Identify tracking counts inside campaigns and add usage tracking. Patterns like (x/day) or (x/short or long rest).

  • Identify spell casting and allow casting spells from monsters. Either x/day each or full spellcasting blocks with slots. With spell slots spells can be upcast and concentration spells will track on the casting monster.

  • Monster creation now includes ability to add weapon attacks and spell casting blocks, by picking weapons and spells to automatically create the text that will be correctly parsed when playing.

  • AC can be set by picking armor to use.

  • Making changes to CR, or ability scores will automatically update the text for attacks and spells as well as AC to use correct proficiency and ability bonuses.

  • Editing of saves and skills provides a richer editing to make it easier to include proficiency.

  • Monsters handle new black flag rules for Stealth and monster blocks.

  • Adding conditions to monsters will now handle more of the condition modeling to enable things like changes to ability scores or AC (like mage armor).

  • Update Black Flag support including change from Ring to Circle for spells.

Enhance modeling of companions and shape change. Companions can now specify the companion adjustments in the feature/spell. Changes to proficiency will update the attacks/spells on the companions. Shape change includes more flexibility in how shape change works to better handle polymorph and new content options.

Companions are now displayed in the character list for players allowing them to be more richly interacted with by players (apply conditions/damage directly from chat).

Change behavior of GM dice rolls. Rename partial display to Hide Details. D20 roles don't show bonuses and damage rolls only show totals. This makes it easier for GMs to show the rolls so that Players can directly interact with the roles (apply damage) without showing all of the details.

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Monster creation refinements

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Black Flag Prep, Wallpaper, Backgrounds