Monster Actions
Monster action have many similar characteristics to character actions, but work a bit differently. While characters have a lot of structure to help players build characters, monsters are setup to provide more flexibility for gamemasters. Attacks, spellcasting and usage tracking are all managed in the text sections of monsters. When monsters are viewed inside a campaign, the text will display and function to enable these actions.
Attacks
Monster attacks either with natural weapons or wielded weapons usually follow a form like:
To make a bite attack click the +2. Which will generate an attack action that in the chat:
This will connect any damage rolls with the attack. Rolling the damage from the chat or by clicking the damage in the monster details will result in a damage roll with the appropriate damage type.
For monster attacks that don’t include an attack roll but do include a save, like a breath weapon, clicking the damage roll will include the save, for example:
Usage Tracking
The text for monsters will automatically detect text and add usage tracking when using the monster in a campaign. Note: when you view the monster outside of a campaign you will just see the normal text.
Usage tracking for rechargeable features include the tracking and the ability to roll and automatically update the usage status.
Spell Casting
Monsters with spell casting support both cases where a set of spells can be cast a number of times each day or with spell slot tracking, including the ability to upcast spells.
Full spellcasters can track slots and cast at higher levels.
Summary
Integrated usage tracking makes it easy to track usage of features for monsters while you are playing in a campaign. Usages are automatically restored when taking appropriate rests.